Quantity firstAim for dozens of tiny rough experiments. Pencil, cut paper, Illustrator, bitmap, photocopy, whatever is fastest.
Different ideasThirty tweaks to one shape are not thirty ideas. Change the governing rule.
Ugly is allowedYou are testing thought, not presenting finished work.
Notice surprisesThe best result may turn out to be typography, motion or a border rule rather than “the symbol”. Follow it.
Professional practice is prolific: Koto explicitly recommends making as much as possible; AIGA uses 50 thumbnails to force thinking beyond the obvious.
07
The ruthless review
Do not reward an idea because it was difficult to invent.
Does it feel specifically QL?
Is the underlying rule interesting?
Could it become recognisable?
Does it avoid tech-brand shorthand?
Can it survive one colour?
Can it survive 16–32px?
Is it still interesting on a shopfront?
Could it generate a wider identity?
If it could comfortably be a SaaS company, AI startup, coding school or generic design studio: make it stranger or kill it.
08
Where we already are
You are not starting with a blank page.
DC and I have already done much of the strategy and source-territory work. The current experiments include:
Marriage marksSeparate parts carry evidence of how they belong together.
Needle sortInformation is encoded by removing material from a boundary.
CatchwordA small piece of what comes next appears inside what exists now.
KerfThe missing material is evidence that making happened.
Error diffusionLocal error is redistributed so the whole becomes more accurate.
Soft hyphenA hidden rule becomes visible only when circumstances require it.
These are source territories, not logo instructions. You are allowed to reject all of them.
09
Your first working session
Pick 3 territories. Spend 20 minutes on each.
1. GatherFind 4–8 visual references showing the actual source phenomenon. Not logos inspired by it.
2. ExtractWrite 3 verbs describing what the source does: split, mate, remove, echo, reveal…
3. Abuse itMake 10 tiny experiments per territory. Change shapes, weight, rhythm, scale and context.
Do not finish anything. Bring back the evidence.
The question at the end is not “which logo do we like?” It is “which rule keeps producing interesting Qwerty-ish things?”
10
The only bit of homework I’m making you read
Why this process?
It closely matches how experienced identity studios and design educators describe the work: strategy first, broad references, lots of making, selection by fit, then development into a usable system.